So, your problem isn't WHFRP 2nd, it's your D&D mindset. If you want to play WHFRP in gurps, download it. be insulted if he were to expect you to carry around your own money, does he not know who you are?!!įirst things first, GURPShammer exists for free on the internet. all our characters are skilled in differant ways, if your fellowship is higher than your combat stats then use it, if it doesnt work then be glad you have more combat heavy party members to back you up.Īnd if your noble doesnt have money use his connections/family, goto a blacksmith and use your fellowship to convince him to send the bill to your family for compensation. in our group, aside from amazing roleplaying bonuses, we all receive the same amount of xp. Im not sure how you meant "This created a quite sizable balance gap between players, making it very difficult to do most adventures together as a group." with regards to leveling poorly. Lastly your GM is free to give out asmuch gold or xp as he wants and size the combats to fit the party. if you are on even footing try intimidating them first.Īlso make use of the combat actions (all out attack is +30% on your roll) having a defensive off-hand weapon or a sheild allows you a parry each round without having to prepare it. if you are fighting someone unskilled, frightened or outnumbered. Your skills are low, but that doesnt make you useless there are loads of non-houseruled ways of making a roll easier. They can introduce story items to fit the trappings you need to gain, so you arent really spending lots of gold on it.Ī house rule we use is allowing GM agreed substitutions, if you need X Weapon but your character has Y weapon that makes sense thematically for the career allow it. From re-reading your blog, ide advise the GM to be aware of what careers you want to go into. Another good Tank)īoghulks (slightly smaller marsh dwelling version that burrows just under the surface and waits. Grell (% human, I swiped the name (from ?) but they are my version of the half orc. Thrall (swiped from the pages of Talislanta just like they are. Hobbits (more like the movie version but shiftier and dexterous thief types) Halflings (% human, a little bigger and more durable as fighters than hobbits) This common half-breed is called a Nearelf in my game)ĭwarves (% human blood stereotypical axe swinger who loves a rich ale)ĭwargars (full blood squattier less social Dwarves) Wood Elves (not as tall/skinny or magical as HE’s but better fighters and more social) Humans (MANY varieties, from pasty Barb types like Kelts and Nords to my own dark skinned Native American equivalent Crohans and ebony skinned highly magical Nahldrans) I'm in the process of brewin' up my own flora and fauna.
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